//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: M4CG
// Model Creator: 
// Created on: 09.07.2022 - 21:06:22
// Last changed on: 09.07.2022 - 21:06:22

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM4CG extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelM4CG() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[319];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 185, 113, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 41, 121, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 81, 121, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 241, 113, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 233, 121, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 9, 129, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 17, 129, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 25, 129, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 129, 129, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 137, 129, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 145, 129, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 169, 129, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 185, 129, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 193, 129, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 201, 129, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 217, 129, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 225, 129, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 241, 129, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 17, 137, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 137, 145, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 105, 153, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 137, 153, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 185, 153, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 193, 105, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 201, 153, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 33, 121, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 169, 121, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 217, 153, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 249, 145, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 9, 161, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 41, 113, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 41, 161, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 73, 161, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 97, 161, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 113, 161, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 121, 161, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 137, 161, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 161, 161, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 201, 161, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 217, 161, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 201, 177, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 49, 185, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 25, 169, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 177, 177, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 49, 193, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 185, 177, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 249, 177, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 249, 185, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 97, 193, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 145, 193, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 193, 193, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 241, 193, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 249, 193, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 49, 201, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 57, 201, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 65, 201, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 26, 210, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 3, 210, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 47, 210, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 72, 210, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 3, 224, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 12, 224, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 3, 232, textureX, textureY); // Box 318
        gunModel[302] = new ModelRendererTurbo(this, 3, 229, textureX, textureY); // Box 318
        gunModel[303] = new ModelRendererTurbo(this, 3, 235, textureX, textureY); // Box 318
        gunModel[304] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 3, 241, textureX, textureY); // Box 321
        gunModel[306] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[307] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[308] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[309] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[310] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[311] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[312] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[313] = new ModelRendererTurbo(this, 2, 245, textureX, textureY); // Box 321
        gunModel[314] = new ModelRendererTurbo(this, 112, 198, textureX, textureY); // Box 330
        gunModel[315] = new ModelRendererTurbo(this, 112, 201, textureX, textureY); // Box 330
        gunModel[316] = new ModelRendererTurbo(this, 112, 204, textureX, textureY); // Box 330
        gunModel[317] = new ModelRendererTurbo(this, 109, 211, textureX, textureY); // Box 330
        gunModel[318] = new ModelRendererTurbo(this, 125, 208, textureX, textureY); // Box 330

        gunModel[0].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(-41F, -17.5F, 0F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[1].setRotationPoint(-41F, -22.5F, -6F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -3.0F, -1.0F, -1.0F, -3.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 3.0F, -1.75F, -1.0F, 3.0F, -1.75F); // Import
        gunModel[2].setRotationPoint(-41F, -22.5F, -2F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -1.0F, -5.25F, 1.25F, 1.0F, -5.25F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.25F, -0.25F, 1.0F, 4.25F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[3].setRotationPoint(-40.5F, -22.5F, -9F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 1.0F, -1.75F, 0.0F, 1.0F, -1.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-40.5F, -22.5F, -8F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-41F, -24F, -7.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F); // Import
        gunModel[6].setRotationPoint(-41.5F, -17F, 0F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 8, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-16F, -2.5F, -5.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 10, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(-15.5F, -13.5F, -6F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 3, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-17F, 5.5F, -9.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-17F, 5.5F, 1.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(-17F, 9.5F, 6.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-17F, 5.5F, -14.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(-17F, 9.5F, -17.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 4, 11, 3, 0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[14].setRotationPoint(-20.5F, -13.5F, -5.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 9, 3, 1, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[15].setRotationPoint(1F, -13.5F, -4.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(0F, -10.5F, -4.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(0F, -9.5F, -4.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(1F, -7F, -4.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[19].setRotationPoint(6F, -7.5F, -5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(8F, -10.5F, -5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(6F, -10.5F, -4.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(6F, -9.5F, -4.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(18F, -13.5F, -5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[24].setRotationPoint(18F, -11.5F, -5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 4, 7, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[25].setRotationPoint(18F, -10.5F, -5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 6, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 2F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[26].setRotationPoint(23F, -18F, -1F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 2F, 0.0F, -0.25F, 2F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[27].setRotationPoint(23F, -18F, 0F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0F, 0.0F, -0.25F, 2F, 0.0F, -0.25F, 2F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[28].setRotationPoint(23F, -16F, 0F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[29].setRotationPoint(23.25F, -17F, 0F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[30].setRotationPoint(9.5F, -20F, 1F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[31].setRotationPoint(10.5F, -20F, 0F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(9.5F, -21.25F, 2.25F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[33].setRotationPoint(9.5F, -18.5F, 1.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 9, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(3.5F, -18.5F, 0F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(-36F, -18.5F, -8F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[36].setRotationPoint(-36F, -19.5F, -8F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[37].setRotationPoint(-36F, -20.5F, -4F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, -0.25F, -1.5F, 2F, -0.25F, -1.5F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[38].setRotationPoint(-36F, -20.5F, -7F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        gunModel[39].setRotationPoint(-36F, -13.5F, -4F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 66, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 2F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 2F, -0.25F, -1.5F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(-36F, -13.5F, -7F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 2F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F); // Import
        gunModel[41].setRotationPoint(-36F, -15.5F, -8F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 66, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 2F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[42].setRotationPoint(-36F, -16.5F, -8F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[43].setRotationPoint(-30F, -18.5F, -8F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[44].setRotationPoint(-30F, -19.5F, -8F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import
        gunModel[45].setRotationPoint(-30F, -20.5F, -4F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        gunModel[46].setRotationPoint(-30F, -20.5F, -7F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[47].setRotationPoint(-38F, -18.5F, -8F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[48].setRotationPoint(-38F, -19.5F, -8F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import
        gunModel[49].setRotationPoint(-38F, -20.5F, -4F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        gunModel[50].setRotationPoint(-38F, -20.5F, -7F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[51].setRotationPoint(-5F, -18.5F, -8F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[52].setRotationPoint(-5F, -19.5F, -8F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import
        gunModel[53].setRotationPoint(-5F, -20.5F, -4F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        gunModel[54].setRotationPoint(-5F, -20.5F, -7F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[55].setRotationPoint(32F, -18.5F, -8F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[56].setRotationPoint(32F, -19.5F, -8F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.75F, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F); // Import
        gunModel[57].setRotationPoint(32F, -20.5F, -4F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        gunModel[58].setRotationPoint(32F, -20.5F, -7F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F); // Import
        gunModel[59].setRotationPoint(32F, -15.5F, -8F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[60].setRotationPoint(32F, -16.5F, -8F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[61].setRotationPoint(32F, -13.5F, -7F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0F, 0.0F, 0.1F, 0F, 0.0F, 0.1F, 0.6F, 0.0F, 0.1F, 0.6F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, -1F, 0.0F, 0.25F, -1F); // Import
        gunModel[62].setRotationPoint(32F, -13.5F, -4F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[63].setRotationPoint(-5F, -16.5F, -8F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import
        gunModel[64].setRotationPoint(-5F, -15.5F, -8F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[65].setRotationPoint(-5F, -13.5F, -7F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[66].setRotationPoint(-5F, -13.5F, -4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[67].setRotationPoint(-30F, -16.5F, -8F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import
        gunModel[68].setRotationPoint(-30F, -15.5F, -8F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[69].setRotationPoint(-30F, -13.5F, -7F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[70].setRotationPoint(-30F, -13.5F, -4F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[71].setRotationPoint(-38F, -16.5F, -8F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import
        gunModel[72].setRotationPoint(-38F, -15.5F, -8F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[73].setRotationPoint(-38F, -13.5F, -7F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[74].setRotationPoint(-38F, -13.5F, -4F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -1.6F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, -0.25F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[75].setRotationPoint(-39F, -20.5F, -4F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.35F, -1.25F, 0.0F, -0.35F, -1.25F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[76].setRotationPoint(-39F, -19.5F, -8F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(-39F, -18.5F, -8F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[78].setRotationPoint(-41F, -20.5F, -4F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[79].setRotationPoint(-41F, -19.5F, -8F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(-41F, -18.5F, -8F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.5F, -1.6F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[81].setRotationPoint(-39F, -20.5F, -7F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[82].setRotationPoint(-41F, -20.5F, -7F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.5F, -1.6F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-39F, -13.5F, -7F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(-41F, -13.5F, -7F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        gunModel[85].setRotationPoint(-41F, -13.5F, -4F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, -0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -1.6F, 0.0F, -0.25F, -1.5F); // Import
        gunModel[86].setRotationPoint(-39F, -13.5F, -4F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F); // Import
        gunModel[87].setRotationPoint(-41F, -15.5F, -8F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -1.0F, 0.0F, -0.35F, -1.25F, 0.0F, -0.35F, -1.25F, 0.0F, -0.25F, -1.0F); // Import
        gunModel[88].setRotationPoint(-39F, -15.5F, -8F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[89].setRotationPoint(-41F, -16.5F, -8F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[90].setRotationPoint(-39F, -16.5F, -8F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.9F, -2.25F, 0.0F, -0.9F, 1.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[91].setRotationPoint(-60F, -18.5F, -9F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.5F, -1.25F, 0.0F, -1.9F, -2.9F, 0.0F, -1.9F, 2.35F, 0.0F, -0.5F, 0.75F, 0.0F, 0.25F, -0.25F, 0.0F, 0.9F, -2.25F, 0.0F, 0.9F, 1.5F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[92].setRotationPoint(-60F, -20.5F, -9F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 19, 1, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.25F, -0.9F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, 1.65F, -0.9F, 0.0F, 1.4F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[93].setRotationPoint(-60F, -21.5F, -6F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[94].setRotationPoint(-61F, -18.5F, -9F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, 0.75F, -0.5F, -0.5F, 0.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(-61F, -20.5F, -9F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 16, 1, 2, 0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(0F, -20.5F, 1F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import
        gunModel[97].setRotationPoint(0F, -20.5F, 2F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[98].setRotationPoint(0F, -20.5F, 1F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F); // Import
        gunModel[99].setRotationPoint(16F, -20.5F, 2F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[100].setRotationPoint(16F, -20.5F, 1F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[101].setRotationPoint(16F, -20.5F, 1F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[102].setRotationPoint(16F, -19.5F, 1F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F); // Import
        gunModel[103].setRotationPoint(16F, -19.5F, 2F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[104].setRotationPoint(16F, -19.5F, 1F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F); // Import
        gunModel[105].setRotationPoint(0F, -19.5F, 2F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 16, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import
        gunModel[106].setRotationPoint(0F, -19.5F, 1F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(0F, -19.5F, 1F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F); // Import
        gunModel[108].setRotationPoint(13F, -20.5F, 2F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[109].setRotationPoint(13F, -20.5F, 1F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[110].setRotationPoint(13F, -20.5F, 1F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F); // Import
        gunModel[111].setRotationPoint(4F, -20.5F, 2F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[112].setRotationPoint(4F, -20.5F, 1F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[113].setRotationPoint(4F, -20.5F, 1F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F); // Import
        gunModel[114].setRotationPoint(4F, -19.5F, 2F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[115].setRotationPoint(4F, -19.5F, 1F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[116].setRotationPoint(4F, -19.5F, 1F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[117].setRotationPoint(13F, -19.5F, 1F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F); // Import
        gunModel[118].setRotationPoint(13F, -19.5F, 2F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[119].setRotationPoint(13F, -19.5F, 1F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F); // Import
        gunModel[120].setRotationPoint(-1F, -20.5F, 2F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[121].setRotationPoint(-1F, -20.5F, 1F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[122].setRotationPoint(-1F, -20.5F, 1F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[123].setRotationPoint(-1F, -19.5F, 1F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F); // Import
        gunModel[124].setRotationPoint(-1F, -19.5F, 2F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[125].setRotationPoint(-1F, -19.5F, 1F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import
        gunModel[126].setRotationPoint(-3F, -20.5F, 0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F); // Import
        gunModel[127].setRotationPoint(-3F, -21.5F, 2F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import
        gunModel[128].setRotationPoint(-3F, -21.5F, 1F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[129].setRotationPoint(-3F, -18.5F, 1F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.25F, 0.0F, 0.3F, 0.25F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F); // Import
        gunModel[130].setRotationPoint(-3F, -18.5F, 2F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F); // Import
        gunModel[131].setRotationPoint(-3F, -19.5F, 0.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[132].setRotationPoint(9.5F, -21F, 1F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[133].setRotationPoint(9.5F, -19F, 1F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[134].setRotationPoint(11.5F, -20F, 3F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[135].setRotationPoint(10.5F, -20F, 0F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[136].setRotationPoint(10.5F, -21F, 3F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -1.0F, -0.25F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.25F, -1.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F); // Import
        gunModel[137].setRotationPoint(11.5F, -21F, 3F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, -0.5F, 0.25F, -1.0F, -0.25F, 0.25F, -1.0F, -0.25F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(9.5F, -21F, 3F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[139].setRotationPoint(9.5F, -20F, 3F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.25F, -1.0F, -0.25F, 0.25F, -1.0F, -0.25F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(9.5F, -19F, 3F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(10.5F, -19F, 3F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.25F, -1.0F, -0.25F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.25F, -1.0F, -0.25F); // Import
        gunModel[142].setRotationPoint(11.5F, -19F, 3F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[143].setRotationPoint(10.5F, -20F, 0F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[144].setRotationPoint(9.5F, -21.75F, 2.25F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[145].setRotationPoint(9.5F, -21.75F, 0.75F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(9.5F, -21.25F, 0.75F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.5F, -0.2F, -0.1F, -0.1F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F); // Import
        gunModel[147].setRotationPoint(13F, -21.5F, 1.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, -0.5F, -0.2F, -0.1F, -0.5F, -0.2F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        gunModel[148].setRotationPoint(14F, -21.5F, 1.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.5F, -0.2F, -0.1F, -0.1F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F); // Import
        gunModel[149].setRotationPoint(4F, -21.5F, 1.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, -0.5F, -0.2F, -0.1F, -0.5F, -0.2F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F); // Import
        gunModel[150].setRotationPoint(5F, -21.5F, 1.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[151].setRotationPoint(14F, -18.5F, 1.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[152].setRotationPoint(4.5F, -18.5F, 1.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(4F, -18.5F, 1.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, -0.1F, -0.75F, -0.5F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, -0.1F, -0.75F); // Import
        gunModel[154].setRotationPoint(8.5F, -18.25F, 2.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, -0.75F, -0.1F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[155].setRotationPoint(8.5F, -18.25F, 2.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.1F, -0.5F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, -0.75F, -0.1F, -0.5F, -0.75F); // Import
        gunModel[156].setRotationPoint(8.5F, -17.25F, 2.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[157].setRotationPoint(9.5F, -18.25F, 2.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, -0.75F, -0.5F, -0.1F, -0.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F); // Import
        gunModel[158].setRotationPoint(9.5F, -18.25F, 2.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -0.1F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, -0.75F, -0.5F, -0.1F, -0.75F); // Import
        gunModel[159].setRotationPoint(9.5F, -17.25F, 2.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[160].setRotationPoint(6.5F, -16.25F, 1F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F); // Import
        gunModel[161].setRotationPoint(6.5F, -14.75F, 1F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F); // Import
        gunModel[162].setRotationPoint(6.5F, -14.75F, 1F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.6F, -0.1F, 0.0F, -0.6F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F); // Import
        gunModel[163].setRotationPoint(6.5F, -17.25F, 1F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F); // Import
        gunModel[164].setRotationPoint(13F, -18.5F, 2F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, 0.2F, -0.3F, -0.1F, 0.2F, -0.3F, -0.1F, 0.2F, -0.3F, -0.1F, 0.2F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F); // Import
        gunModel[165].setRotationPoint(4F, -18.5F, 2F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.35F, 0.1F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.35F, 0.1F, 0.0F, -0.45F, -0.9F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -1.05F, 0.0F, -0.45F, -0.9F, 0.0F); // Import
        gunModel[166].setRotationPoint(8.5F, -16F, 1F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.4F, -0.35F, 0.0F, -0.15F, 0.1F, 0.0F, -0.15F, 0.1F, 0.0F, -0.4F, -0.35F, 0.0F, -0.55F, -0.5F, 0.0F, -0.05F, -0.9F, 0.0F, -0.05F, -0.9F, 0.0F, -0.55F, -0.5F, 0.0F); // Import
        gunModel[167].setRotationPoint(8F, -16F, 1F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.4F, -0.35F, 0.0F, -0.45F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.35F, 0.0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[168].setRotationPoint(8F, -16F, 1F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.4F, -0.35F, 0.0F, -0.45F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.35F, 0.0F); // Import
        gunModel[169].setRotationPoint(8F, -15F, 1F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.55F, -0.5F, 0.0F, -0.05F, -0.9F, 0.0F, -0.05F, -0.9F, 0.0F, -0.55F, -0.5F, 0.0F, -0.4F, -0.35F, 0.0F, -0.15F, 0.1F, 0.0F, -0.15F, 0.1F, 0.0F, -0.4F, -0.35F, 0.0F); // Import
        gunModel[170].setRotationPoint(8F, -15F, 1F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.45F, -0.9F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -1.05F, 0.0F, -0.45F, -0.9F, 0.0F, -0.35F, 0.1F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.35F, 0.1F, 0.0F); // Import
        gunModel[171].setRotationPoint(8.5F, -15F, 1F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.45F, -0.5F, 0.0F); // Import
        gunModel[172].setRotationPoint(10F, -15F, 1F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.05F, -0.9F, 0.0F, -0.55F, -0.5F, 0.0F, -0.55F, -0.5F, 0.0F, -0.05F, -0.9F, 0.0F, -0.15F, 0.1F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.15F, 0.1F, 0.0F); // Import
        gunModel[173].setRotationPoint(10F, -15F, 1F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -1.05F, 0.0F, -0.45F, -0.9F, 0.0F, -0.45F, -0.9F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, 0.25F, 0.0F, -0.35F, 0.1F, 0.0F, -0.35F, 0.1F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[174].setRotationPoint(9.5F, -15F, 1F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.45F, -0.5F, 0.0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(10F, -16F, 1F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.15F, 0.1F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.15F, 0.1F, 0.0F, -0.05F, -0.9F, 0.0F, -0.55F, -0.5F, 0.0F, -0.55F, -0.5F, 0.0F, -0.05F, -0.9F, 0.0F); // Import
        gunModel[176].setRotationPoint(10F, -16F, 1F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.25F, 0.0F, -0.35F, 0.1F, 0.0F, -0.35F, 0.1F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.05F, 0.0F, -0.45F, -0.9F, 0.0F, -0.45F, -0.9F, 0.0F, 0.0F, -1.05F, 0.0F); // Import
        gunModel[177].setRotationPoint(9.5F, -16F, 1F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F); // Import
        gunModel[178].setRotationPoint(0.5F, -18.5F, 1.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[179].setRotationPoint(0.5F, -16.5F, 1F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(2.5F, -16.5F, 1F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[181].setRotationPoint(0.5F, -16.5F, 2F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[182].setRotationPoint(2.5F, -17.5F, 1F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F); // Import
        gunModel[183].setRotationPoint(1F, -18.5F, 1.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F); // Import
        gunModel[184].setRotationPoint(1F, -14.5F, 1.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F); // Import
        gunModel[185].setRotationPoint(1F, -14.5F, 1.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Import
        gunModel[186].setRotationPoint(1F, -13.5F, 1F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, -0.4F, 0.0F, 0.0F, -0.4F, -0.5F, 0.0F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, -0.4F, -0.5F, 0.0F); // Import
        gunModel[187].setRotationPoint(1.5F, -13.5F, 1F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.6F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, -0.5F, -0.6F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, 0.0F, -0.5F, -0.6F); // Import
        gunModel[188].setRotationPoint(0.5F, -13.5F, 1F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(9F, -11.5F, -5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(9F, -13F, -5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[191].setRotationPoint(9F, -12F, -5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[192].setRotationPoint(0F, -10.5F, -3.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F); // Import
        gunModel[193].setRotationPoint(0F, -9.5F, -3.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[194].setRotationPoint(1F, -7F, -3.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(0F, -10.5F, -5.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(0F, -9.5F, -5.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[197].setRotationPoint(18F, -19.5F, -8F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F); // Import
        gunModel[198].setRotationPoint(18F, -20.5F, -4F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[199].setRotationPoint(18F, -18.5F, -8F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[200].setRotationPoint(18F, -16.5F, -8F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[201].setRotationPoint(18F, -13.5F, -4F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F, 0.0F, -0.1F, -0.9F); // Import
        gunModel[202].setRotationPoint(18F, -15.5F, -8F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[203].setRotationPoint(18F, -13.5F, -7F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.1F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        gunModel[204].setRotationPoint(18F, -20.5F, -7F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 4, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[205].setRotationPoint(18F, -10.5F, -3.25F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[206].setRotationPoint(18F, -11.5F, -3F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(18F, -13.5F, -3F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 4, 7, 1, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(18F, -10.5F, -5.75F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[209].setRotationPoint(18F, -11.5F, -6F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(18F, -13.5F, -6F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, -0.6F, 0.0F, -0.4F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[211].setRotationPoint(-41F, -17.5F, 1F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, -0.6F, 0.0F, -0.4F, -0.6F); // Import
        gunModel[212].setRotationPoint(-41F, -16.5F, 1F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        gunModel[213].setRotationPoint(-41.5F, -17F, 0F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F); // Import
        gunModel[214].setRotationPoint(-41.5F, -17F, 0F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 3, 3, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[215].setRotationPoint(2.5F, -13.5F, -3.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[216].setRotationPoint(1F, -8.5F, -4.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        gunModel[217].setRotationPoint(1F, -8.5F, -3.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F); // Import
        gunModel[218].setRotationPoint(4F, -7.5F, -5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[219].setRotationPoint(3F, -7.5F, -5.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[220].setRotationPoint(2F, -9.5F, -5.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(2F, -10.5F, -5.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[222].setRotationPoint(1F, -10.5F, -4.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F); // Import
        gunModel[223].setRotationPoint(2.5F, -9.5F, -5.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, -0.15F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, -0.15F); // Import
        gunModel[224].setRotationPoint(4.5F, -9.5F, -5.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.25F, 0.0F, -0.5F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.15F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, -0.15F); // Import
        gunModel[225].setRotationPoint(4.5F, -10.5F, -5.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F); // Import
        gunModel[226].setRotationPoint(2.5F, -10.5F, -5.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, -0.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, 0.5F, 0.0F, -1.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[227].setRotationPoint(1F, -7F, -5.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[228].setRotationPoint(1F, -8.5F, -5.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[229].setRotationPoint(-14.5F, -13.5F, -6F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[230].setRotationPoint(-14.5F, -13.5F, -4F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 11, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -1.0F); // Import
        gunModel[231].setRotationPoint(-17.5F, -13.5F, -4F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 11, 2, 0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[232].setRotationPoint(-17.5F, -13.5F, -6F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 10, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[233].setRotationPoint(-16.5F, -13.5F, -6F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 8, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[234].setRotationPoint(-15F, -2.5F, -5.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 8, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[235].setRotationPoint(-17F, -2.5F, -5.5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[236].setRotationPoint(-15.5F, -13F, -6F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[237].setRotationPoint(-14.5F, -13F, -4F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[238].setRotationPoint(-14.5F, -13F, -6F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[239].setRotationPoint(-16.5F, -13F, -6F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[240].setRotationPoint(-17.5F, -13F, -6F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[241].setRotationPoint(-15.5F, -3.5F, -6F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[242].setRotationPoint(-16.5F, -3.5F, -6F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[243].setRotationPoint(-14.5F, -3.5F, -4F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[244].setRotationPoint(-14.5F, -3.5F, -6F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[245].setRotationPoint(-41F, -25F, -7.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[246].setRotationPoint(-41F, -24F, -8.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.75F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[247].setRotationPoint(-41F, -25F, -8.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.75F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[248].setRotationPoint(-41F, -25F, -6.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[249].setRotationPoint(-41F, -24F, -6.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F); // Import
        gunModel[250].setRotationPoint(-41F, -23F, -7.5F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F); // Import
        gunModel[251].setRotationPoint(-41F, -23F, -8.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.75F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F); // Import
        gunModel[252].setRotationPoint(-41F, -23F, -6.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 6, 2, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[253].setRotationPoint(-23F, -13F, -6F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 2, 7, 4, 0F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 2.0F, 0.0F, -0.25F, 2.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F); // Import
        gunModel[254].setRotationPoint(-22F, -11F, -6F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[255].setRotationPoint(-19F, -4F, -6F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F); // Import
        gunModel[256].setRotationPoint(-21F, -4F, -6F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.25F, 1.0F, -0.5F, -1.25F, 1.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[257].setRotationPoint(-61F, -22F, -8F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[258].setRotationPoint(-61F, -22F, -6F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.25F, -2.25F, 0.0F, -2.25F, -2.9F, 0.0F, -2.5F, 2.25F, 0.0F, -0.75F, 1.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.9F, -1.9F, 0.0F, 0.9F, 1.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[259].setRotationPoint(-60F, -21.5F, -8F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.9F, 1.5F, 0.0F, -0.9F, -2.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[260].setRotationPoint(-60F, -18.5F, 0F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.5F, 0.75F, 0.0F, -1.9F, 2.35F, 0.0F, -1.9F, -2.9F, 0.0F, -0.5F, -1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.9F, 1.5F, 0.0F, 0.9F, -2.25F, 0.0F, 0.25F, -0.25F); // Import
        gunModel[261].setRotationPoint(-60F, -20.5F, 0F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 19, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.25F, -0.9F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.65F, -0.9F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[262].setRotationPoint(-60F, -21.5F, -4F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F); // Import
        gunModel[263].setRotationPoint(-61F, -18.5F, 0F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[264].setRotationPoint(-61F, -20.5F, 0F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -1.25F, 1.0F, 0.0F, -1.25F, 1.0F, 0.0F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F); // Import
        gunModel[265].setRotationPoint(-61F, -22F, -1F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F); // Import
        gunModel[266].setRotationPoint(-61F, -22F, -4F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.75F, 1.25F, 0.0F, -2.5F, 2.25F, 0.0F, -2.25F, -2.9F, 0.0F, -0.25F, -2.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.9F, 1.25F, 0.0F, 0.9F, -1.9F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[267].setRotationPoint(-60F, -21.5F, -1F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.9F, 1.5F, 0.0F, -0.9F, -2.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[268].setRotationPoint(-60F, -16.5F, 0F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.9F, 1.5F, 0.0F, 0.9F, -2.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -1.9F, 2.35F, 0.0F, -1.9F, -2.9F, 0.0F, -0.5F, -1.25F); // Import
        gunModel[269].setRotationPoint(-60F, -14.5F, 0F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 19, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.65F, -0.9F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.25F, -0.9F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[270].setRotationPoint(-60F, -12.5F, -4F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[271].setRotationPoint(-61F, -16.5F, 0F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F); // Import
        gunModel[272].setRotationPoint(-61F, -14.5F, 0F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -1.25F, 1.0F, 0.0F, -1.25F, 1.0F, 0.0F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F); // Import
        gunModel[273].setRotationPoint(-61F, -13F, -1F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[274].setRotationPoint(-61F, -12F, -4F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.9F, 1.25F, 0.0F, 0.9F, -1.9F, 0.0F, -0.5F, -0.25F, 0.0F, -0.75F, 1.25F, 0.0F, -2.5F, 2.25F, 0.0F, -2.25F, -2.9F, 0.0F, -0.25F, -2.25F); // Import
        gunModel[275].setRotationPoint(-60F, -13.5F, -1F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.9F, -2.25F, 0.0F, -0.9F, 1.5F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[276].setRotationPoint(-60F, -16.5F, -9F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.9F, -2.25F, 0.0F, 0.9F, 1.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -1.25F, 0.0F, -1.9F, -2.9F, 0.0F, -1.9F, 2.35F, 0.0F, -0.5F, 0.75F); // Import
        gunModel[277].setRotationPoint(-60F, -14.5F, -9F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 19, 1, 2, 0F, 0.0F, -0.25F, -0.25F, 0.0F, 1.65F, -0.9F, 0.0F, 1.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.25F, -0.9F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[278].setRotationPoint(-60F, -12.5F, -6F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[279].setRotationPoint(-61F, -16.5F, -9F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, 0.75F, -0.5F, -0.5F, 0.75F); // Import
        gunModel[280].setRotationPoint(-61F, -14.5F, -9F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.25F, 1.0F, -0.5F, -1.25F, 1.0F); // Import
        gunModel[281].setRotationPoint(-61F, -13F, -8F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F); // Import
        gunModel[282].setRotationPoint(-61F, -12F, -6F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.9F, -1.9F, 0.0F, 0.9F, 1.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -2.25F, 0.0F, -2.25F, -2.9F, 0.0F, -2.5F, 2.25F, 0.0F, -0.75F, 1.25F); // Import
        gunModel[283].setRotationPoint(-60F, -13.5F, -8F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F); // Import
        gunModel[284].setRotationPoint(-18F, -18.5F, -8F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F); // Import
        gunModel[285].setRotationPoint(-18F, -19.5F, -8F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F, 5F, 0.0F, 0.25F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F); // Import
        gunModel[286].setRotationPoint(-18F, -16.5F, -8F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.5F, 0.0F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F, 5F, -0.1F, -0.9F); // Import
        gunModel[287].setRotationPoint(-18F, -15.5F, -8F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[288].setRotationPoint(24.25F, -17F, 0F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[289].setRotationPoint(25.25F, -17F, 0F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[290].setRotationPoint(26.25F, -17F, 0F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[291].setRotationPoint(27.25F, -17F, 0F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[292].setRotationPoint(28.25F, -17F, 0F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[293].setRotationPoint(29.25F, -17F, 0F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[294].setRotationPoint(30.25F, -17F, 0F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, 0.35F, 0.0F, 6.7F, 0.35F, 0.0F, 6.7F, 0.35F, -0.65F, 0.2F, 0.35F, -0.65F, 0.2F, 0.35F, 0.0F, 6.7F, 0.35F, 0.0F, 6.7F, 0.35F, -0.65F, 0.2F, 0.35F, -0.65F); // Import
        gunModel[295].setRotationPoint(23.25F, -17F, 0F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 9, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[296].setRotationPoint(3.5F, -18.5F, -9F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Import
        gunModel[297].setRotationPoint(6.5F, -16.25F, -11F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F); // Import
        gunModel[298].setRotationPoint(6.5F, -14.75F, -11F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F); // Import
        gunModel[299].setRotationPoint(6.5F, -14.75F, -11F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -0.1F, 0F, -0.6F, -0.1F, 0F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, 0F, -0.1F, -0.5F, 0F); // Import
        gunModel[300].setRotationPoint(6.5F, -17.25F, -11F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 26, 1, 1, 0F, 0F, -0.3F, 0F, 20F, -0.3F, 0F, 20F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 20F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 318
        gunModel[301].setRotationPoint(-38F, -17F, -10F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 26, 1, 1, 0F, 0F, -0.4F, -0.3F, 20F, -0.4F, -0.3F, 20F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.3F, 0F, 20F, -0.3F, 0F, 20F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 318
        gunModel[302].setRotationPoint(-38F, -17.4F, -10F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 26, 1, 1, 0F, 0F, -0.3F, 0F, 20F, -0.3F, 0F, 20F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.4F, -0.3F, 20F, -0.4F, -0.3F, 20F, -0.4F, -0.3F, 0F, -0.4F, -0.3F); // Box 318
        gunModel[303].setRotationPoint(-38F, -16.6F, -10F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Import
        gunModel[304].setRotationPoint(-39.5F, -17.25F, -10F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, 0F, 0.1F, -0.8F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, 0F, 0.1F, -0.8F); // Box 321
        gunModel[305].setRotationPoint(3F, -20F, 3.1F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[306].setRotationPoint(3F, -20F, 2.5F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[307].setRotationPoint(3.8F, -20F, 2.5F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[308].setRotationPoint(4.6F, -20F, 2.5F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[309].setRotationPoint(5.4F, -20F, 2.5F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[310].setRotationPoint(6.2F, -20F, 2.5F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[311].setRotationPoint(7F, -20F, 2.5F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[312].setRotationPoint(7.8F, -20F, 2.5F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 321
        gunModel[313].setRotationPoint(8.6F, -20F, 2.5F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 38, 1, 1, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 330
        gunModel[314].setRotationPoint(-24F, -22.5F, -4.5F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 38, 1, 1, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 330
        gunModel[315].setRotationPoint(-24F, -23F, -4.5F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 38, 1, 1, 0F, -2F, -0.5F, 0.5F, -2F, -0.5F, 0.5F, -2F, -0.5F, 0.5F, -2F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 330
        gunModel[316].setRotationPoint(-24F, -23.5F, -4.5F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -1F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, -1F, -0.5F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F); // Box 330
        gunModel[317].setRotationPoint(-25F, -22F, -4.5F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 1F, 0F, 0.5F, 1F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 330
        gunModel[318].setRotationPoint(14F, -22F, -4.5F);


        ammoModel = new ModelRendererTurbo[16];
        ammoModel[0] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 25, 169, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 89, 169, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 137, 169, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 193, 169, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 41, 177, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 113, 177, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 161, 177, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 185, 177, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 233, 169, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 153, 177, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.25F, -0.25F, 0.0F, -0.35F, -1.15F, 0.0F, -0.35F, -1.15F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-26F, -17.5F, -7F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.15F, -0.85F, 0.0F, -0.7F, -1.5F, 0.0F, -0.7F, -1.5F, 0.0F, 0.15F, -0.85F, 0.0F, -0.25F, -0.25F, 0.0F, 0.35F, -1.15F, 0.0F, 0.35F, -1.15F, 0.0F, -0.25F, -0.25F); // Import
        ammoModel[1].setRotationPoint(-26F, -18.5F, -7F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 14, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F); // Import
        ammoModel[2].setRotationPoint(-40F, -19.5F, -4F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -1.15F, -1.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.15F, 0.15F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.0F, -0.15F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-26F, -19.5F, -6F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F); // Import
        ammoModel[4].setRotationPoint(-40F, -16.5F, -7F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.15F, -1.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.15F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, -0.5F, 0.0F, -0.15F, 0.15F); // Import
        ammoModel[5].setRotationPoint(-26F, -19.5F, -4F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[6].setRotationPoint(-40F, -17.5F, -7F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        ammoModel[7].setRotationPoint(-40F, -18.5F, -7F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 14, 1, 2, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F); // Import
        ammoModel[8].setRotationPoint(-40F, -19.5F, -6F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 14, 1, 2, 0F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(-40F, -14.5F, -6F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 14, 1, 2, 0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F); // Import
        ammoModel[10].setRotationPoint(-40F, -14.5F, -4F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F, 0.0F, 0.15F, -0.85F); // Import
        ammoModel[11].setRotationPoint(-40F, -15.5F, -7F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, -0.35F, -1.15F, 0.0F, -0.35F, -1.15F, 0.0F, 0.25F, -0.25F); // Import
        ammoModel[12].setRotationPoint(-26F, -16.5F, -7F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.35F, -1.15F, 0.0F, 0.35F, -1.15F, 0.0F, -0.25F, -0.25F, 0.0F, 0.15F, -0.85F, 0.0F, -0.7F, -1.5F, 0.0F, -0.7F, -1.5F, 0.0F, 0.15F, -0.85F); // Import
        ammoModel[13].setRotationPoint(-26F, -15.5F, -7F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.15F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, -0.5F, 0.0F, -0.15F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.15F, -1.25F, 0.0F, -0.25F, -0.75F); // Import
        ammoModel[14].setRotationPoint(-26F, -14.5F, -4F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.15F, 0.15F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -1.15F, -1.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[15].setRotationPoint(-26F, -14.5F, -6F);
        animationType = EnumAnimationType.CUSTOM;
        tiltGunTime = 0.3F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.4F;
        untiltGunTime = 0.3F;
        rotateGunVertical = -70.0F;
        translateGun = new Vector3f(0.8125F, 0.0F, 0.0F);
        translateClip = new Vector3f(-0.6875F, 0.0F, 0.0F);
        thirdPersonOffset = new Vector3f(0 / 16F, 1.5F / 16F, 0F / 16F);
        hasFlash = true;
        hasArms = true;

        leftArmPos = new Vector3f(-0.12F, -0.15F, 0.15F);
        leftArmRot = new Vector3f(60.0F, 45.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.4F, -0.45F, -0.1F);
        leftArmReloadRot = new Vector3f(60.0F, 20.0F, 0.0F);
        rightArmPos = new Vector3f(0.225F, -0.6F, 0.2F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(-0.4F, -0.25F, -0.6F);
        rightArmReloadRot = new Vector3f(-60.0F, 50.0F, -40.0F);
        rightArmScale = new Vector3f(0.8F, 1.0F, 0.8F);
        leftArmScale = new Vector3f(0.8F, 1.0F, 0.8F);

        rightHandAmmo = true;
        leftHandAmmo = false;

        fancyStance = true;
        stanceRotate = new Vector3f(20.0F, 0.0F, -70.0F);
        stanceTranslate = new Vector3f(0.0F, 0.0F, 0.0F);

        translateAll(0F, -5F, 0F);


        flipAll();
    }
}